The Evolution of Game Engines: Insights from Developers on Past, Present, and Future Innovations
The Beginnings of Game Engines Early Innovations and Key Players Game engines started as basic frameworks. In the early ’80s, developers like Richard Garriott created foundational engines for titles such as “Ultima.” These engines provided core functionalities, including rendering and input handling, setting the stage for more complex systems. Key players in the industry’s infancy […]









